Portfolio

Robot Rising

As Product Owner and Environment Lead, I was responsible for all the environments in this video, including art, lighting, layout, population and combat.

click here for extended gameplay video

The following video shows off the world building pipeline using the in-house editor and our palette system, both of which I helped design and create, allowing us to build over 900 unique levels despite our small team and short deadline.


Video created by and courtesy of Eric Chadwick.

Our pipeline enabled us the ability to swap entire art sets non-destructively, and our dye system allowed for endless variety.

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Unannounced MMO

The following video shows the final instance we worked on. On this I was acting Lead, managing the team as well as creating assets.

I helped develop and drive all the environments in the game, from conception to grey-boxing world layout.

A large part of my job was providing guides, tutorials, process documentation, and pipeline creation for both Environment Art and World Building.

Working with the team in China required that documents be very visually clear, as I could not be certain the translations would be accurate.

I was also expected to provide feedback on all assets and when appropriate make the necessary changes myself.

Stairs Stairs Stairs World Map

Documents Documents Fixes Outsourced Weapon Paintovers

Screenshots of some of the environments I helped develop and drive.

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Other Work

Achievement Icons for Big Huge Games.

Icon Set at 64x64 15 Icons at 240x240 35 Icons at 240x240

Personal Work

Kingdom Commander – Strategy game currently in Beta, built using Unity. Team consisted of 3; myself, Brian Parnell and Hung Chien Liao

Kingdom Commander Kingdom Commander Kingdom Commander Kingdom Commander

Hand Painted Texture Hand Painted Texture Hand Painted Texture Hand Painted Texture

League of Legends custom skin League of Legends custom skin League of Legends custom skin

PS Sketch PS Sketch PS Sketch Art for Adventure Awaits